Game Design as Pedagogy

This site is a collaborative resource for sharing resources and reflections around using game design as a project-based learning experience for students. It is released for free under the Creative Commons Attribution license.


The intersection of game design and pedagogy is a rich space to engage students in their own meaningful design projects. This opportunity affords open-ended learning that seeks to give students agency over their education as they develop, share, and package designed experiences. Additionally, this approach seeks to be a fun and memorable means to get students thinking critically about their communication and teaching skills as they express themselves through the art of story telling and game mechanics.



Student centered approaches like problem-based learning have already been shown to promote the development of social skills and bolster student autonomy in their own learning. Game Development extends this model by encouraging students to transfer their learning into entertaining scenarios and design an experiential learning opportunity for others.



By building off the strengths of the students, you can scale game development for different ages and settings. Whether students use poster boards and markers to create board games or learn entry level game development software like Twine to create a choose-your-own-adventure video games, the only requirement is creativity.



Listed below are a number of resources on how to get started with game development in your teaching. Clicking on any of the images will take you to that article. If you would like to suggest more resources, please do so in the thoughts section below.

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